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					1. 本次考试难度中等。 
				
					2. 整体分析:涉及科学与发展史类型的选材。 
				
					3. 主要题型:延续今年考试的重点,选材2新1旧,主流题型依然为配对、填空和判断。其中2篇的出现判断题,占有比重较大, 出现heading和人名观点配对,没有考察段落细节配对。 
				
					  
				
					4. P1 Optimism and Health(长寿的影响因素) 
				
					判断,简答题 
				
					参考答案:  
				
					1.NG 
				
					2.T 
				
					3.T 
				
					4.F 
				
					5.F 
				
					6.F 
				
					7.NG 
				
					8.escapers    
				
					9. genetics    
				
					10. Okinawa    
				
					11. exercise   
				
					12. wealth   
				
					13. worms 
				
					(答案仅供参考) 
				
					  
				
					5. P2 Exploring British Village(英国农村房屋的分布)  
				
					heading +Summary填空 
				
					参考答案:  
				
					14. ii   
				
					15. iv   
				
					16. ix   
				
					17. vii  
				
					18. i   
				
					19. iii  
				
					20. farmhouses 
				
					21. arable 
				
					22. clearance 
				
					23. dikes 
				
					24. pastoral  
				
					25. long houses 
				
					26. division 
				
					(答案仅供参考) 
				
					  
				
					6. P3  Video-games’Unexpected Benefits to Human Brain(游戏的好处) 
				
					单选+判断+配对 
				
					参考答案: 
				
					28.  D Introduction of the background of this passage. 
				
					29. C Even there is a certain proportion of violence in most video games; scientists and psychologies see its benefits of children’s intelligence abilities. 
				
					30.  B Video games improves the brain ability in various aspects.  
				
					31.  D Video games help increase the speed of players’ reaction effectively 
				
					32.  FALSE 
				
					33.  FALSE 
				
					34.  NOT GIVEN 
				
					35.  TRUE 
				
					36.  C Shawn Green 
				
					37.  D Daphne Bavelier 
				
					38.  B James Paul Gee 
				
					39.  E Steven Johnson 
				
					40.  A The writer’s opinion 
				
					参考文章: 
				
					Video Games’ Unexpected Benefits to Human Brain 
				
					A 
				
					James Paul Gee, professor of education at the University of Wisconsin Madison, played his first video game years ago when his six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. He wanted to play the game so he could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When he saw how well the game held Sam’s attention, he wondered what sort of beast a more mature video game might be. 
				
					B 
				
					Video and computer games, like many other popular, entertaining and addicting kid’s activities, are looked down upon by many parents as time wasters, and worse, parents think that these games rot the brain. Violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior. Recent content analyses of video games show that as many as 89% of games contain some violent content, but there is no form of aggressive content for 70% of popular games. Many scientists and psychologists, like James Paul Gee, find that video games actually have many benefits - the main one being making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future. 
				
					C 
				
					“Video games change your brain,” according to University of Wisconsin psychologist Shawn Green. Video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine, which strengthens neural circuits, can build the player’s brain. 
				
					G 
				
					Many games are played online and involve cooperation with other online players in order to win. Video and computer games also help children gain self-confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth. 
				
					Questions 28-31 ............................................................................. 
				
					Choose the correct letter, A, B, C or D. 
				
					Write your answers in boxes 28-31 on your answer sheet. 
				
					28 What is the main purpose of paragraph ONE? 
				
					A Introduction of professor James Paul Gee. 
				
					B Introduction of the video game: Pajamas Sam. 
				
					C Introduction of types of video games. 
				
					D Introduction of the background of this passage. 
				
					29 What does the author want to express in the second paragraph? 
				
					A Video games are widely considered harmful for children’s brain. 
				
					B Most violent video games are the direct reason of juvenile delinquency. 
				
					C Even there is a certain proportion of violence in most video games; scientists 
				
					and psychologists see its benefits of children’s intellectual abilities. 
				
					D Many parents regard video games as time-wasters, which rot children’s brain. 
				
					30 What is correctly mentioned in paragraph four? 
				
					A Some schools use video games to teach students abstract and high level 
				
					thinking. 
				
					B Video games improves the brain ability in various aspects. 
				
					C Some surgeons have better skills because they play more video games. 
				
					D Skillful fighter pilots in this generation love to paly video games. 
				
					31 What is the expectation of the experiment the three researchers did? 
				
					A Gamers have to make the best use of the limited resource. 
				
					B Gamers with better math skills will win in the end. 
				
					C Strategy game players have better ability to make quick decisions. 
				
					D Video games help increase the speed of players’ reaction effectively. 
				
					Questions 32-35 ............................................................................. 
				
					Do the following statements agree with the information given in Reading Passage 3? 
				
					In boxes 32-35on your answer sheet, write 
				
					TRUE if the statement agrees with the information 
				
					FALSE if the statement contradicts the information 
				
					NOT GIVEN if there is no information on this 
				
					32 Most video games are popular because of their violent content. 
				
					33 The action game players minimized the percentage of making mistakes in the 
				
					experiment. 
				
					34 It would be a good idea for schools to apply video games in their classrooms. 
				
					35 Those people who are addicted to video games have lots of dopamine in their 
				
					brains. 
				
					Questions 36-40 ............................................................................. 
				
					Use the information in the passage to match the people (listed A-F) with opinions or 
				
					deeds below. Write the appropriate letters A-F in boxes 36-40 on your answer sheet. 
				
					A The writer’s opinion 
				
					B James Paul Gee 
				
					C Shawn Green 
				
					D Daphne Bavelier 
				
					E Steven Johnson 
				
					F Jacob Benjamin 
				
					36 Video games as other daily life skills alter the brain’s physical structure. 
				
					37 Brain is ready to make decisions without hesitation when players are immersed 
				
					in playing stressful games. 
				
					38 The purpose-motivated experience that video games offer plays an essential 
				
					role in studying. 
				
					39 Players are good at tackling prompt issues with future intensions. 
				
					40 It helps children broaden their horizon in many aspects and gain self confidence. 
				
					  
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